J
John Larkin
Guest
On Fri, 12 Sep 2014 14:11:10 -0400, Phil Hobbs
<pcdhSpamMeSenseless@electrooptical.net> wrote:
Sure, but you have to have an architecture to start with.
Sometimes staring at an equation does suggest an architecture.
You're more math-y than I am, so I tend to simulate more [1].
Electronic circuits are often sufficiently nonlinear that simulation
is more useful than algebra. When you can trust it, of course.
And there's always soldering.
[1] or have a lackey do the math.
--
John Larkin Highland Technology, Inc
jlarkin att highlandtechnology dott com
http://www.highlandtechnology.com
<pcdhSpamMeSenseless@electrooptical.net> wrote:
On 09/11/2014 10:59 PM, dagmargoodboat@yahoo.com wrote:
On Thursday, September 11, 2014 8:24:15 PM UTC-4, John Larkin wrote:
On Thu, 11 Sep 2014 17:00:06 -0700 (PDT), dagmargoo...@yahoo.com
wrote:
On Thursday, September 11, 2014 12:29:36 PM UTC-4, John Larkin
wrote:
On Thu, 11 Sep 2014 11:52:01 -0400, Phil Hobbs wrote:
On 09/11/2014 11:38 AM, Bill Sloman wrote:
It's a can of worms. Any noise on the rails can creep on
and shift the switching point. A product phase detector is
a lot more forgiving.
John has shipping products with 1-ps jitter. I have a
digital delay box of his that has 5 ps of jitter, which is
about 35 dB better than the SRS box I used to have. So
rather than preening yourself, you might listen and learn.
No Phil, you're mistaken. John's a mechanic / fiddler who only
gets things right accidentally. NOOTTTTT!
There's nothing wrong with mechanics, and nothing wrong with
fiddling or accidental solutions.
I was kidding of course. The best designers I've known have always
been great mechanical and otherwise-thinkers and tinkerers too.
Feynman made one of his breakthroughs imagining twirling pie plates.
At a diner, IIRC.
Design is, fundamentally, fiddling, namely exploring an enormous
solution space and finding something that works well. Brains can do
that, somehow. Fiddling is an acquired skill.
Yes. And lots of fiddling at an early age helps.
Equations seldom design stuff.
Yep. Equations usually describe stuff someone already did, help
others duplicate, and sometimes refine it.
That's unduly pessimistic. Before designing an instrument, I always
calculate how good it _could_ be, from first principles where possible.
Sure, but you have to have an architecture to start with.
Sometimes staring at an equation does suggest an architecture.
That way I can (a) select the best possible approach, and (b) know when
it isn't there yet. I couldn't do my job without crunching a fair bit
of math. My rule of thumb is that the final result gets within 1 dB of
the theory most of the time, and within 3 dB almost always (i.e. unless
I've made a math blunder or failed to think of some physical effect that
turns out to be important).
You're more math-y than I am, so I tend to simulate more [1].
Electronic circuits are often sufficiently nonlinear that simulation
is more useful than algebra. When you can trust it, of course.
And there's always soldering.
[1] or have a lackey do the math.
--
John Larkin Highland Technology, Inc
jlarkin att highlandtechnology dott com
http://www.highlandtechnology.com