LTspice speed...

D

dalai lamah

Guest
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

--
Fletto i muscoli e sono nel vuoto.
 
On Thu, 21 Sep 2023 14:22:38 +0200, dalai lamah
<antonio12358@hotmail.com> wrote:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

In theory, a sim could be broken into a bunch of small subsystems
connected by a few wires, and each would run faster. Small matrix on a
dedicated CPU.
 
On 9/21/2023 5:22 AM, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

If you could disable the cache completely, you could benchmark 1 vs. 2
and verify this.

[Or, you have way too little RAM and the machine is thrashing -- but, you
would likely notice that]
 
Un bel giorno Don Y digitò:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

Yes, I think this is it: cache misses and probably also I/O overhead. In
absolute terms the disk write speed is moderate (not more than 1 or 2 MB/s)
but the I/O operations are in the millions.

Moreover, I\'ve just noticed that every LTspice process uses a lot of
threads, even if you limit the \"max threads\" parameter from the LTspice
control panel. At least ten. Right now I\'m running three simulations at
once, and in total there are 46 LTspice threads running...

I think that LTspice is quite similar to AAA games: the number of cores
does not matter much, and clock speed is king.

--
Fletto i muscoli e sono nel vuoto.
 
On Thu, 21 Sep 2023 17:22:10 +0200, dalai lamah
<antonio12358@hotmail.com> wrote:

Un bel giorno Don Y digitò:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

Yes, I think this is it: cache misses and probably also I/O overhead. In
absolute terms the disk write speed is moderate (not more than 1 or 2 MB/s)
but the I/O operations are in the millions.

Moreover, I\'ve just noticed that every LTspice process uses a lot of
threads, even if you limit the \"max threads\" parameter from the LTspice
control panel. At least ten. Right now I\'m running three simulations at
once, and in total there are 46 LTspice threads running...

I think that LTspice is quite similar to AAA games: the number of cores
does not matter much, and clock speed is king.

A biggish circuit generates gigabytes of .RAW file and can bog down a
slow hard drive. SS drives help, as does limiting the data that is
saved.

..SAVE has the disadvantage that you can\'t freely probe after the sim
is done. .SAVE V(*) will save only voltages.

LT Spice doesn\'t allow a fixed or minimum time step, does it?
 
Un bel giorno John Larkin digitò:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

Yes, I think this is it: cache misses and probably also I/O overhead. In
absolute terms the disk write speed is moderate (not more than 1 or 2 MB/s)
but the I/O operations are in the millions.

Moreover, I\'ve just noticed that every LTspice process uses a lot of
threads, even if you limit the \"max threads\" parameter from the LTspice
control panel. At least ten. Right now I\'m running three simulations at
once, and in total there are 46 LTspice threads running...

I think that LTspice is quite similar to AAA games: the number of cores
does not matter much, and clock speed is king.

A biggish circuit generates gigabytes of .RAW file and can bog down a
slow hard drive. SS drives help, as does limiting the data that is
saved.

Yes, I have a SSD and each RAW file grows around 15 GB. Unfortunately I
need all the data and also some precision; I\'ve set the maximum timestep to
10 ns, it\'s still slightly inadequate, but I need the simulations to end
within a day. :)

.SAVE has the disadvantage that you can\'t freely probe after the sim
is done. .SAVE V(*) will save only voltages.

LT Spice doesn\'t allow a fixed or minimum time step, does it?

There would be the spice option \"dtmin\", but I don\'t know if LTspice
supports it. I\'ve never tried it.

--
Fletto i muscoli e sono nel vuoto.
 
On 21/09/2023 13:22, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

Even with code that is optimised for multiprocessor operation like chess
engines a rule of thumb is that about 75% of fast cores running flat out
you saturate memory bandwidth and so allowing more than 6 cores out of 8
to run merely increases power consumption and may even slow down the
computation. Chess is even more insidious in that certain pruning
techniques don\'t lend themselves to parallelism so you lose both ways.
However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix
solver needs to have plenty of cache to solve the sparse equations and
is likely making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell
for the available resources. I expect LT Spice is very cache aware even
if it is only single processor friendly.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

Try looking at resource manager and I expect you will find memory access
pegged to the maximum. I\'m pretty sure it would be the same on any OS.


--
Martin Brown
 
On 9/21/2023 1:31 PM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

Even with code that is optimised for multiprocessor operation like chess
engines a rule of thumb is that about 75% of fast cores running flat out
you saturate memory bandwidth and so allowing more than 6 cores out of 8
to run merely increases power consumption and may even slow down the
computation. Chess is even more insidious in that certain pruning
techniques don\'t lend themselves to parallelism so you lose both ways.

However, running more processes of LTspice to execute different
simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete.
Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix
solver needs to have plenty of cache to solve the sparse equations and
is likely making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell
for the available resources. I expect LT Spice is very cache aware even
if it is only single processor friendly.

What about disk access? AFAIK an LTSpice instance by default saves its
work to disk as it goes along, see e.g.

<https://groups.google.com/g/sci.electronics.cad/c/EnqyB0hUSvo/m/QGxt1uTN1AkJ>
 
On 9/21/2023 8:22 AM, dalai lamah wrote:
Un bel giorno Don Y digitò:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

Yes, I think this is it: cache misses and probably also I/O overhead. In
absolute terms the disk write speed is moderate (not more than 1 or 2 MB/s)
but the I/O operations are in the millions.

Unless it\'s flushing the buffers to disk after EVERY write, that\'s
just code-like-any-other-code (i.e., with infinite cache, would
speed up just like any other).

Moreover, I\'ve just noticed that every LTspice process uses a lot of
threads, even if you limit the \"max threads\" parameter from the LTspice
control panel. At least ten. Right now I\'m running three simulations at
once, and in total there are 46 LTspice threads running...

Same as above.

What you are looking for is some \"scarce resource\" that both
processes want and has a fixed bandwidth available -- the
disk (*if* it was being hammered) or cache are the two that
come to mind.

[My bet on the cache because spice is lousy for locality of
data references]

I think that LTspice is quite similar to AAA games: the number of cores
does not matter much, and clock speed is king.

I wonder why it\'s not been ported to a GPU; that seems
the obvious migration path (not for the parallelism as much
as the raw throughput)
 
On 9/21/2023 10:31 AM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

Even with code that is optimised for multiprocessor operation like chess
engines a rule of thumb is that about 75% of fast cores running flat out you
saturate memory bandwidth and so allowing more than 6 cores out of 8 to run
merely increases power consumption and may even slow down the computation.
Chess is even more insidious in that certain pruning techniques don\'t lend
themselves to parallelism so you lose both ways.

Didn\'t Amdahl predict 5X for 8 cores? For well-behaved loads?

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix solver needs
to have plenty of cache to solve the sparse equations and is likely making
assumptions about cache lines remaining in cache.

Exactly. It wants to *eat* all of the cache -- as does it\'s sister
process.

I suspect turning off the cache and measuring execution time of
*1* and then 2 processes would be enlightening.

Amusing that even the large caches that are now available
are still not large enough for ALL applications. You get spoiled
seeing the speedup on nominal problems and are surprised when
that doesn\'t generalize!

Two processes trying to do the same sort of thing will fight like hell for the
available resources. I expect LT Spice is very cache aware even if it is only
single processor friendly.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

Try looking at resource manager and I expect you will find memory access pegged
to the maximum. I\'m pretty sure it would be the same on any OS.
 
On Thu, 21 Sep 2023 19:20:55 +0200, dalai lamah
<antonio12358@hotmail.com> wrote:

Un bel giorno John Larkin digitò:

As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

However, running more processes of LTspice to execute different simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete. Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

I\'ve already tried to manually fiddle with Task Manager and the processor
affinities, for example assigning two cores to a process and two other
cores to the other process. No difference.

Why? Is this some crappy Windows scheduler behavior, or do I miss something
else?

My bet: each sim is causing the other\'s data to be evicted from the cache.

Yes, I think this is it: cache misses and probably also I/O overhead. In
absolute terms the disk write speed is moderate (not more than 1 or 2 MB/s)
but the I/O operations are in the millions.

Moreover, I\'ve just noticed that every LTspice process uses a lot of
threads, even if you limit the \"max threads\" parameter from the LTspice
control panel. At least ten. Right now I\'m running three simulations at
once, and in total there are 46 LTspice threads running...

I think that LTspice is quite similar to AAA games: the number of cores
does not matter much, and clock speed is king.

A biggish circuit generates gigabytes of .RAW file and can bog down a
slow hard drive. SS drives help, as does limiting the data that is
saved.

Yes, I have a SSD and each RAW file grows around 15 GB. Unfortunately I
need all the data and also some precision; I\'ve set the maximum timestep to
10 ns, it\'s still slightly inadequate, but I need the simulations to end
within a day. :)

Yikes. I whine about 20 minute sims. Humans learn from rapid feedback,
and even 20 minutes is too slow.

.SAVE has the disadvantage that you can\'t freely probe after the sim
is done. .SAVE V(*) will save only voltages.

LT Spice doesn\'t allow a fixed or minimum time step, does it?

There would be the spice option \"dtmin\", but I don\'t know if LTspice
supports it. I\'ve never tried it.

It doesn\'t seem to allow a min time step.

If we make a product with 1% or 5% parts, we don\'t need PPB sim
accuracy, so a bigger time step could make sense.
 
On Thu, 21 Sep 2023 14:04:29 -0400, bitrex <user@example.net> wrote:

On 9/21/2023 1:31 PM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

Even with code that is optimised for multiprocessor operation like chess
engines a rule of thumb is that about 75% of fast cores running flat out
you saturate memory bandwidth and so allowing more than 6 cores out of 8
to run merely increases power consumption and may even slow down the
computation. Chess is even more insidious in that certain pruning
techniques don\'t lend themselves to parallelism so you lose both ways.

However, running more processes of LTspice to execute different
simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete.
Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix
solver needs to have plenty of cache to solve the sparse equations and
is likely making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell
for the available resources. I expect LT Spice is very cache aware even
if it is only single processor friendly.

What about disk access? AFAIK an LTSpice instance by default saves its
work to disk as it goes along, see e.g.

https://groups.google.com/g/sci.electronics.cad/c/EnqyB0hUSvo/m/QGxt1uTN1AkJ

I have seen .save, limiting disk access, double sim speed. But then
you can\'t freely probe the results, or calculate power dissipation,
unless you plan that in advance.
 
On 9/21/2023 2:39 PM, John Larkin wrote:
On Thu, 21 Sep 2023 14:04:29 -0400, bitrex <user@example.net> wrote:

On 9/21/2023 1:31 PM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:
As you probably know, in many occasions LTspice cannot take advantage of
multiple CPU cores because many operations are not easily parallelizable.
In fact, most simulations I make use less than 20/25% of CPU (intel i5, 4
cores/8 threads).

Even with code that is optimised for multiprocessor operation like chess
engines a rule of thumb is that about 75% of fast cores running flat out
you saturate memory bandwidth and so allowing more than 6 cores out of 8
to run merely increases power consumption and may even slow down the
computation. Chess is even more insidious in that certain pruning
techniques don\'t lend themselves to parallelism so you lose both ways.

However, running more processes of LTspice to execute different
simulations
at the same time should overcome this limitation: each simulation is
distinct, they can be fully paralleled. If I run two simulations that
individually would use the 20% of CPU and last 10 minutes, I should see a
40% CPU occupation but they still should take 10 minutes to complete.
Maybe
a little more for the Windows scheduler overhead.

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix
solver needs to have plenty of cache to solve the sparse equations and
is likely making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell
for the available resources. I expect LT Spice is very cache aware even
if it is only single processor friendly.

What about disk access? AFAIK an LTSpice instance by default saves its
work to disk as it goes along, see e.g.

https://groups.google.com/g/sci.electronics.cad/c/EnqyB0hUSvo/m/QGxt1uTN1AkJ


I have seen .save, limiting disk access, double sim speed. But then
you can\'t freely probe the results, or calculate power dissipation,
unless you plan that in advance.

On this older i7 laptop that has two physical cores and two logical
cores per, in LTSpice I tried setting thread priority to medium and max
threads to two in each LTSpice instance to see if I could get them to
load-share more evenly.

And they seem to, CPU and disk utilization both go up, but the two sims
still complete slower.

At least on this machine for this test case just letting each instance
take turns hogging everything for a while seems the optimal way to get
it done
 
On 21/09/2023 19:04, bitrex wrote:
On 9/21/2023 1:31 PM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix
solver needs to have plenty of cache to solve the sparse equations and
is likely making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell
for the available resources. I expect LT Spice is very cache aware
even if it is only single processor friendly.

What about disk access? AFAIK an LTSpice instance by default saves its
work to disk as it goes along, see e.g.

https://groups.google.com/g/sci.electronics.cad/c/EnqyB0hUSvo/m/QGxt1uTN1AkJ

Quite likely it is also a factor and putting the machine on a UPS and
using the more dangerous disk write caching strategy might speed it up.

I\'m assuming that anyone half serious about doing this will have the
fastest possible SSD and on the fastest interface (which is very good
when compared to spinning rust). You can gain almost another factor of
two by having a matched RAID pair if your hardware supports it.

But first you need to identify which bottleneck is the real problem and
holding back performance. Doubling physical ram is fairly cheap.

--
Martin Brown
 
On 9/21/2023 12:21 PM, Martin Brown wrote:
On 21/09/2023 19:04, bitrex wrote:
On 9/21/2023 1:31 PM, Martin Brown wrote:
On 21/09/2023 13:22, dalai lamah wrote:

Instead, what I\'m seeing in reality is indeed a 40% CPU occupation, but
both simulations would take almost exactly twice as much to complete, 20
minutes.

The computation is almost certainly memory constrained. The matrix solver
needs to have plenty of cache to solve the sparse equations and is likely
making assumptions about cache lines remaining in cache.

Two processes trying to do the same sort of thing will fight like hell for
the available resources. I expect LT Spice is very cache aware even if it is
only single processor friendly.

What about disk access? AFAIK an LTSpice instance by default saves its work
to disk as it goes along, see e.g.

https://groups.google.com/g/sci.electronics.cad/c/EnqyB0hUSvo/m/QGxt1uTN1AkJ

Quite likely it is also a factor and putting the machine on a UPS and using the
more dangerous disk write caching strategy might speed it up.

I\'m assuming that anyone half serious about doing this will have the fastest
possible SSD and on the fastest interface (which is very good when compared to
spinning rust). You can gain almost another factor of two by having a matched
RAID pair if your hardware supports it.

If the OP is only seeing 1-2MB/s on the disk, it\'s not the medium that\'s
the problem (I can easily move 100MB/s on four spindles concurrently
with \"old hardware\").

If the application is foolishly flushing buffers all the time, then
it\'s just wasting CPU cycles (are you afraid YOU are going to crash?
a simulation can always be restarted so there\'s no \"precious\" data
at stake)

But first you need to identify which bottleneck is the real problem and holding
back performance. Doubling physical ram is fairly cheap.

It\'s a win in that it helps EVERYTHING on the machine.

You can see the effect of having spice run alongside some other
(e.g.) disk intensive application; does the disk app
complete in the same time as it would \"solo\"? What impact
does it have on the sim? (i.e., run apps that you know
make specific types of demands on the hardware and see which
\"annoy\" the sim)

[Given that you can\'t really instrument anything beyond what\'s
already available for inspection]

But, I suspect it will prove to be exhausting the cache
that is the real culprit.
 

Welcome to EDABoard.com

Sponsor

Back
Top